Ability to capture texture Yes 3D resolution, up to 0.1 mm 3D point accuracy, up to 0.05 mm 3D accuracy over distance, up to 0.03% over 100 cm Warm up period for achieving maximum accuracy 3 minutes Texture resolution 1.3 mp Colors 24 bpp Light source Blue LED Working distance 0.17 – 0.3 m Linear field of view (H x W @ closest range) 90 mm x 70 mm Linear field of view (H x W @ furthest range) 180 mm x 140 mm Angular field of view (H х W) 30 x 21° Video frame rate, up to 7.5 fps Exposure time 0.0005 s Data acquisition speed, up to 1,000,000 points/s Multi core processing Yes Dimensions (H x D x W) 190 x 140 x 130 mm Weight 0.85 kg / 1.9 lb Power consumption 12V, 24W Interface 1 х USB 2.0, USB 3.0 compatible Output formats OBJ, PLY, WRL, STL, AOP, ASCII, PTX, E57, XYZRGB Output format for measurements CSV, DXF, XML Processing capacity 40'000'000 triangles/1 GB RAM Supported OS Windows 7 or Windows 8 - x64 Minimum computer requirements I5 or I7 recommended, 12-18 GB RAM, NVIDIA GeForce 400 series Calibration no special equipment required Warranty 2 years
In order operate the Artec Spider your system must meet the minimum hardware requirements outline below:
I5 or I7 recommended
1 USB 2.0 port for a regular scanner. To connect several scanners, we recommend using computers with several independent USB 2.0 hosts, or PCI-Express USB 2.0 cards
Recommended: NVIDIA GeForce 400 Series or better, at least 1 GB of memory.
OS: Windows 7 or Windows 8 - x64
Free disk space: 300 MB for installation
- Windows XP
- Windows Vista
- 32-bit OS
- Intel graphics cards
- FirePro M6100 FireGL V
- Xeon processors
- SLI configuration
- NVIDIA Quadro series
- AMD processors
Please NoteYou will need to register at my.artec3d.com to activate your 3D scanning device.
- Read our comprehensive guide helping to choose the right computer
1 | Press the Button
Point the scanner at the object and press the button. The scanning process will begin immediately. It’s that simple. Should something go wrong, audible and visual aids will guide you through the process, and ensure that you are scanning correctly.
2 | Move the Scanner
Move the scanner around the object. Real-time surface alignment gives you a good understanding of what has been scanned so far and what still needs scanning. Do not worry if you can’t get to a certain area of the object — you will be able to return to it later.
3 | Make Scans
Make as many scans as needed to capture the whole object. If you need to turn the object over to acquire all sides of it, scan the whole first side, then stop, turn the object over and scan the other side.
1 | Align Scans
Align all your scans together to get the full model. If something is missing, just scan that part again. To perfectly align many scans use our new optimizations algorithm. You can also place your model to the origin of a coordinate system.
2 | Fuse Scans into One 3D Model
Fuse all scans together to get a single triangulated mesh. Our Fusion algorithm will do it quickly.
3 | Smooth & Optimize
You can optimize the grid, fill holes and smooth a surface. Many different tools are available.
4 | Texturize
Apply texture to your object automatically, with a click of mouse. The newest algorithms fully utilize the power of your CPU, so you may want to get the best one.
Export the result
Export the result into one of several 3D formats (VRML, Obj, STL, Ply, Ascii, AOP, E57, PTX, E57, PTX) to work with a variety of 3D applications available on the market, such as Autodesk Maya, 3DMax, Autocad, Pixologic ZBrush, Blender, XSI, Mudbox, Geomagic, Rapidform and many others. Moreover, you can export measurement data into a CSV file and print it.