Artec Eva™

Artec EvaTM 3D scanner is the ideal choice for those that need to receive a quick, textured and accurate scan. Eva doesn't require markers or calibration. It captures objects quickly in high resolution and vibrant color, which allows for almost unlimited applications.

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The Artec EvaTM 3D Scanner is similar to a video camera which captures in 3D. The scanner captures up to 16 frames per second. These frames are aligned automatically in real-time, which make scanning easy and fast. This is especially important for the creation of special effects, medical and biomechanical research. Because of the high quality, Eva’s textured models can be used in such industries as CG/Animation, forensics and medicine.

This handheld 3D Scanner delivers beautifully for those needing to receive a quick, textured and accurate scan. Eva doesn’t require markers or calibration, and is similar to a video camera which captures in 3D. Up to 16 frames per second are captured with the frames aligned automatically in real-time--making 3D scanning easy and fast.


  • Ability to capture texture Yes
    3D resolution, up to 0.5 mm
    3D point accuracy, up to 0.1 mm
    3D accuracy over distance, up to 0.03% over 100 cm
    Texture resolution 1.3 mp
    Colors 24 bpp
    Light source flash bulb (no laser)
    Working distance 0.4 – 1 m
    Linear field of view (H x W @ closest range) 214 mm x 148 mm
    Linear field of view (H x W @ furthest range) 536 mm x 371 mm
    Angular field of view (H х W) 30 x 21°
    Video frame rate, up to 16 fps
    Exposure time 0.0002 s
    Data acquisition speed, up to 2,000,000 points/s
    Multi core processing Yes
    Dimensions (H x D x W) 261.5 x 158.2 x 63.7 mm
    Weight 0.85 kg / 1.9 lb
    Power consumption 12V, 48W
    Interface 1 х USB 2.0, USB 3.0 compatible
    Output formats OBJ, PLY, WRL, STL, AOP, ASCII, PTX, E57, XYZRGB
    Output format for measurements CSV, DXF, XML
    Processing capacity 40'000'000 triangles/1 GB RAM
    Supported OS Windows 7 or Windows 8 - x64
    Minimum computer requirements I5 or I7 recommended, 8-12 GB RAM, NVIDIA GeForce 400 series
    Calibration no special equipment required
  • In order operate the Artec EvaTM your system must meet the minimum hardware requirements outline below:

    Processor Processor:
    I5 or I7 recommended
    Memory Memory:
    8-12 GB
    USB Ports USB Ports
    1 USB 2.0 port for a regular scanner. To connect several scanners, we recommend using computers with several independent USB 2.0 hosts, or PCI-Express USB 2.0 cards
    Video Cards Video Cards:
    NVIDIA/ATI*
    Recommended: NVIDIA GeForce 400 Series or better, at least 1 GB of memory.
    OS OS: Windows 7 or Windows 8 - x64
    Free disk space Free disk space: 300 MB for installation

    Not Supported:
    • Windows XP
    • Windows Vista
    • 32-bit OS
    • Intel graphics cards
    • FirePro M6100 FireGL V

    Not Recommended:
    • Xeon processors
    • SLI configuration
    • NVIDIA Quadro series
    • AMD processors

    Please Note

    You will need to register at my.artec3d.com to activate your 3D scanning device.
  • Shoot

    1  |  Press the Button
    Point the scanner at the object and press the button. The scanning process will begin immediately. It’s that simple. Should something go wrong, audible and visual aids will guide you through the process, and ensure that you are scanning correctly.
    Step 1
    2  |  Move the Scanner
    Move the scanner around the object. Real-time surface alignment gives you a good understanding of what has been scanned so far and what still needs scanning. Do not worry if you can’t get to a certain area of the object — you will be able to return to it later.
    Step 2
    3  |  Make Scans
    Make as many scans as needed to capture the whole object. If you need to turn the object over to acquire all sides of it, scan the whole first side, then stop, turn the object over and scan the other side.
    Step 2

    Process

    1  |  Align Scans
    Align all your scans together to get the full model. If something is missing, just scan that part again. To perfectly align many scans use our new optimizations algorithm. You can also place your model to the origin of a coordinate system.
    Step 2
    2  |  Fuse Scans into One 3D Model
    Fuse all scans together to get a single triangulated mesh. Our Fusion algorithm will do it quickly.
    Step 2
    3  |  Smooth & Optimize
    You can optimize the grid, fill holes and smooth a surface. Many different tools are available.
    Step 2
    4  |  Texturize
    Apply texture to your object automatically, with a click of mouse. The newest algorithms fully utilize the power of your CPU, so you may want to get the best one.
    Step 2

    Export

    Export the result
    Export the result into one of several 3D formats (VRML, Obj, STL, Ply, Ascii, AOP, E57, PTX, E57, PTX) to work with a variety of 3D applications available on the market, such as Autodesk Maya, 3DMax, Autocad, Pixologic ZBrush, Blender, XSI, Mudbox, Geomagic, Rapidform and many others. Moreover, you can export measurement data into a CSV file and print it.
    Step 2

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